Entity Intersect - just ellipses -worse

Blitz3D Forums/Blitz3D Beginners Area/Entity Intersect - just ellipses -worse

Mikorians(Posted 2013) [#1]
's there a trick using standard collision to detect when two entities are overlapping each other, still allowing them to pass through each other?
Not just at the touching point, but at any point?
Gonna need this...


RemiD(Posted 2013) [#2]
A combination of a distance calculation, and, if in range, meshintersect between 2 low tris meshes ?


Mikorians(Posted 2013) [#3]
Thank you Remi!
I've been tilting towards distance spheres myself.
I was merely hoping for a more snazzy trick thaaat...
Probably isn't forthcoming, is it?

But I appreciate a merciful response in this "always fighting" effort.
You've responded to my sometimes desperate queries before.
Once again- Thanks!
Have a warm and happy December.


RemiD(Posted 2013) [#4]
You could also use 2 colliders sphere (with entityradius) and when you detect a collision you destroy them and recreate them, or use resetentity() if you manage to make it work as you want.

My december is not warm... Quite the contrary. But i am happy enough so that's ok.
Happy december to you and good luck in what you are trying to achieve.


Kryzon(Posted 2013) [#5]
There is some discussion here:
http://blitzbasic.com/Community/posts.php?topic=85411


Mikorians(Posted 2014) [#6]
Thanks-
RemiD, I hadn't thought of Destroying and recreating!
I'll test that also!