Entity Intersect - just ellipses -worse
Blitz3D Forums/Blitz3D Beginners Area/Entity Intersect - just ellipses -worse
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's there a trick using standard collision to detect when two entities are overlapping each other, still allowing them to pass through each other? Not just at the touching point, but at any point? Gonna need this... |
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A combination of a distance calculation, and, if in range, meshintersect between 2 low tris meshes ? |
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Thank you Remi! I've been tilting towards distance spheres myself. I was merely hoping for a more snazzy trick thaaat... Probably isn't forthcoming, is it? But I appreciate a merciful response in this "always fighting" effort. You've responded to my sometimes desperate queries before. Once again- Thanks! Have a warm and happy December. |
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You could also use 2 colliders sphere (with entityradius) and when you detect a collision you destroy them and recreate them, or use resetentity() if you manage to make it work as you want. My december is not warm... Quite the contrary. But i am happy enough so that's ok. Happy december to you and good luck in what you are trying to achieve. |
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There is some discussion here: http://blitzbasic.com/Community/posts.php?topic=85411 |
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Thanks- RemiD, I hadn't thought of Destroying and recreating! I'll test that also! |