Help with EntityOrder

Blitz3D Forums/Blitz3D Beginners Area/Help with EntityOrder

Kippykip(Posted 2013) [#1]
I have problems with the entityorder where other groups in the model are behind the other group in the model
Here's what's wrong



GfK(Posted 2013) [#2]
You need to manually set the order of each entity within the hierarchy - it isn't done automatically.


Kippykip(Posted 2013) [#3]
And whats the hierarchy?


Kippykip(Posted 2013) [#4]
Well I just fixed it then by moving the group order in milkshape 3d
Thanks, your explanation gave me that clue :>


GfK(Posted 2013) [#5]
Well, the 'hierarchy' is the model structure. Say you have a human model. The torso might be the root, with 5 children - head, two arms, two legs. Each leg has one child object - a foot, and each arm has one child object, a hand. If the player is wearing a hat, that might be a child object of the head. If he's holding a gun, that would be a child object of one of the hands.

See?


Kippykip(Posted 2013) [#6]
Ah I see, Thank you for explaining :D


jfk EO-11110(Posted 2013) [#7]
You may also get a "messed up z-order" when some of the meshes or mesh-children (submeshes) are using Alpha transparency, eg. with entityalpha or fog or other alpha blending stuff.

Manual alphasorting: Reposition each element, sorted in order of their position.


Kippykip(Posted 2013) [#8]
Found out if I export in fragMotion it has an automatic hierarchy that is not buggy!