Export B3D with Blender, but animation not saving?
Blitz3D Forums/Blitz3D Beginners Area/Export B3D with Blender, but animation not saving?
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Hello, I am animating a humanoid in Blender and exporting it to .B3D format. However, it does not animate in Blitz3D. I opened it in fragmotion and see that the bones in the .b3d are animating but not with the mesh attached to it. I believe the problem is the "armature" modifier in Blender. It works when I have the modifier on, but when I "apply" it, it no longer works. I believe the modifier is being applied when I export to .b3d Has anybody been able to figure out how to export .b3d animations *from* Blender (no .x to fragmotion to .b3d because it gets all wonky) with the vertices moving with the bones? ~Dale |
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I have exported animations from blender, however keep in mind that touches mark the key frames, at least one in the time line. which version you use Blender? Edit: No bones editing exported. |
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I am using version Blender 2.65 The bones with the animation are being exported; however, the vertices of the mesh don't move with them. |
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I use version 2.67b, which plugin you use? Remember not to export when you're changing or encouraging bones. |
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That is the script I am using. Could you, perhaps, upload one of your animated .blend files that export animation when you export them? I think I may have my armature set up wrong. Thanks |
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Ok, I will make a small model with a skeleton when I finish I step in the blend format. |
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ok, https://dl.dropboxusercontent.com/u/39767349/Goku.blend Ok, I will make a small model with a skeleton when I finish I step in the blend format. |
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Thank you for replying. I saw your .blend file and saw that you parented the mesh to the armature. So I did using "envelope weights" and it works! The problem may also be that I wasn't at frame 0 when exporting. Thank you! |