XNA 2.0
Archives Forums/Win32 Discussion/XNA 2.0
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Any one managed to use blitz max with XNA 2.0 Answare No Se http://www.blitzbasic.com/Community/posts.php?topic=63014#704251 I saw that this question is answared already 100 times.. sorry. |
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huh???? |
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I think Wings asked the question, then answered it himself? |
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You can write and hack a .Net dll so you can use it as an unmanaged DLL! I've done it countless times as .NET is loaded when using former blitz languages! :) Linky poo: http://www.syntaxbomb.com/forums/showthread.php?t=1632 So it may be just possible to wrap XNA in a way that it can be used. Who's gonna be brave enough to try though! :P |
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Would it even be legal to wrap XNA? |
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Would it even be legal to wrap XNA? Dunno... Though, underneath it all, its still unmanaged DirectX, which is legally wrappable. |
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Not sure why I would bother. If I wanted to use XNA, I would just use XNA. Call me short sighted. |
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If I wanted to use XNA, I would just use XNA. Call me short sighted. Hows about I call you 'Foolish' jkjk :)But yeah, if I wanted to use XNA I would definitely use C# and not bother with any other languages, C# is very similar to BlitzMax anyways. |
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I was hoping to build a bridge to demo dashboard usage from a native BlitzMax app talking with an xna process using standardio. The advent of dashboard / xbox-live network support being at the time the most exciting thing that could happen to the PC IMHO (now that it finally had a standard controller that is). For people with any sort of investment in native physics or 3d engines it seemed like a good compromise, that was a while ago, maybe xna has physics or a scene manager by now... |