XNA 2.0

Archives Forums/Win32 Discussion/XNA 2.0

Wings(Posted 2008) [#1]
Any one managed to use blitz max with XNA 2.0

Answare No


Se
http://www.blitzbasic.com/Community/posts.php?topic=63014#704251

I saw that this question is answared already 100 times..
sorry.


CodeGit(Posted 2008) [#2]
huh????


Macguffin(Posted 2008) [#3]
I think Wings asked the question, then answered it himself?


Dabhand(Posted 2008) [#4]
You can write and hack a .Net dll so you can use it as an unmanaged DLL!

I've done it countless times as .NET is loaded when using former blitz languages! :)

Linky poo: http://www.syntaxbomb.com/forums/showthread.php?t=1632

So it may be just possible to wrap XNA in a way that it can be used.

Who's gonna be brave enough to try though! :P


plash(Posted 2008) [#5]
Would it even be legal to wrap XNA?


Dabhand(Posted 2008) [#6]

Would it even be legal to wrap XNA?



Dunno... Though, underneath it all, its still unmanaged DirectX, which is legally wrappable.


Foolish(Posted 2008) [#7]
Not sure why I would bother. If I wanted to use XNA, I would just use XNA. Call me short sighted.


plash(Posted 2008) [#8]
If I wanted to use XNA, I would just use XNA. Call me short sighted.
Hows about I call you 'Foolish' jkjk :)

But yeah, if I wanted to use XNA I would definitely use C# and not bother with any other languages, C# is very similar to BlitzMax anyways.


skidracer(Posted 2008) [#9]
I was hoping to build a bridge to demo dashboard usage from a native BlitzMax app talking with an xna process using standardio. The advent of dashboard / xbox-live network support being at the time the most exciting thing that could happen to the PC IMHO (now that it finally had a standard controller that is).

For people with any sort of investment in native physics or 3d engines it seemed like a good compromise, that was a while ago, maybe xna has physics or a scene manager by now...