GDI module?

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EOF(Posted 2006) [#1]
Anyone working on a GDI graphics module?
The big advantage using GDI would mean your app does not require OpenGL or DX.

Here's a quick example:


Ideally, it should be implemented like an existing graphics module:
SetGraphicsDriver GDIGraphicsDriver()

' send output to this gadget
SetGraphics mywindowpanel
I'm not sure how the redrawing or retaining of the graphics would work though. In the example above, moving a window in front of the test window erases the graphics.


degac(Posted 2006) [#2]
this is a very interesting idea.


Kuron(Posted 2006) [#3]
I really wish this would happen. You would think it would be fairly easy for BRL to port the "software driver" from Blitz Plus over to Blitz MAX so we could use software mode for apps or some games that don't need dx or ogl.