Grass demo by Adam Gore (BlitzMax+ Blitz3D SDK).

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Jazz(Posted 2009) [#1]
I haven't had this BlitzMax sample for Blitz3D SDK function correctly for as long as I can remember. When I run the BlitzMax + Blitz3D SDK version, I get the same as the Blitz3D version minus the actual grass -- all I get is a green blobby texture on the ground.

Have I missed something or is there something wrong somewhere? No big deal, was just curious.