bbCreateSprite and bbLoadSprite parents problem
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Hi! I'm having a problem where the parent parameter of both bbLoadSprite and bbCreateSprite functions don't seem to work. If I omit the parent in these calls and do a call to bbEntityParent(sprite, parent) right after both these two calls everything seems alright. I use this as a workaround for the time being. Does somebody recognize this problem? I work with latest beta from svn with the provided PureBasic wrapper. Lastest PureBasic (v4.30) |
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Hi, Seems OK here. I added this to the teapot sample after the teapot is created... sprite=bbLoadSprite( "../../samples/BlitzMax/mak/castle/sprites/bluspark.BMP",1,teapot ) ...and this in the main loop... If bbKeyDown( #KEY_A ) bbMoveEntity(teapot,0,0,-0.1) EndIf If bbKeyDown( #KEY_Z ) bbMoveEntity(teapot,0,0,0.1) EndIf ...and the sprite moved 'with' the teapot as expected. |
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Hi Mark! Just wanted to say that I haven't been trying/verifying anymore with sprites. The thing was that i got a real noticeable lag in my app already at 100 sprites on my Laptop (Nvidia Quatro NVS 140M) and after checking the B3D forums for clues I decided to use custom quad meshes instead to make my own sprites, and reducing the number of surfaces. |