bbEntityCopy issue

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Moraldi(Posted 2008) [#1]
Reading from Blitz3DSDK documentation:

"Surfaces of mesh based entities are not duplicated but shared with the clone returned by bbCopyEntity. Use the bbCopyMesh command to duplicate a mesh entity with unique surfaces."

What I am asking:
Is it possible to have a full copy (with SURFACES) of an entity?.

Thanks!

EDIT: I want to avoid reload of entity using the bbLoadAnimMesh function.


monotonic(Posted 2008) [#2]
The bbCopyMesh will create a deep copy of an entity.


Moraldi(Posted 2008) [#3]
Thanks monotonic but bbCopyMesh will not copy any animation data