bbEntityCopy issue
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Reading from Blitz3DSDK documentation: "Surfaces of mesh based entities are not duplicated but shared with the clone returned by bbCopyEntity. Use the bbCopyMesh command to duplicate a mesh entity with unique surfaces." What I am asking: Is it possible to have a full copy (with SURFACES) of an entity?. Thanks! EDIT: I want to avoid reload of entity using the bbLoadAnimMesh function. |
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The bbCopyMesh will create a deep copy of an entity. |
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Thanks monotonic but bbCopyMesh will not copy any animation data |