SDK Question
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Hello, I haven't bought the SDK yet and I have a question. Will I be able to manage Blitz types using stl vectors? Example: vector<BBEntityMesh> kitchenware; kitchenware.push_back(bbLoadMesh( "media/teapot/teapot.x")); Kind regards Reda Borchardt |
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I think an implementation like this will not have any problem:class AClass { public: AClass(); AClass(const char *filename); ~AClass(); . . . protected: BBEntity mesh; } . . . then vector<AClass *> kitchenware; kitchenware.push_back((AClass *)new AClass("media/teapot/teapot.x")); You must implement the second AClass constructor to build the mesh using the bbLoadMesh function |
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Thank you very much for your prompt reply. |