How do you save a model file
Archives Forums/Blitz3D SDK Programming/How do you save a model file
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Say for instance I create/load a selection of entities, how would I then export them from within the SDK to a model file. Any format would be good, but preferably DirectX format. Thanks in advance. |
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You would read all vertices and triangles from the surfaces on the mesh and store them manually into a file |
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Really! I thought there might have been a SaveMesh or SaveEntity function, especially for the B3D format. *pulls out the DirectX specification...urgghh* |
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There is Blitz3D code in the archives to save to X or B3D. You would need to convert it of course. Here is one: http://blitzmax.com/codearcs/codearcs.php?code=1794 More here: http://blitzmax.com/Community/posts.php?topic=66815 |
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Excellent Beaker, I will take a look thanks. |