c/c++
Archives Forums/Blitz3D SDK Programming/c/c++
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I starting a program in C++ And I was wondering if you guys could help me on how to use the blitz3d SDK... I do I have to do? Best regards |
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Which compiler do you use? In the Blitz3DSDK installation folder there are samples showing you how to startup in Dev-C and VisualC compilers |
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wich samples? I'm going to use microsoft visual c++ I also wanted to know how can I use Blitz3dSdk for Mac. Do I need BlitzMax? does blitz3dsdk works for mac? |
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I suppose first you own Blitz3D SDK (update 102) and second you are familiar with the VisualC environment. In the installation folder of the SDK there is a sub folder 'VisualC'. If you have installed your SDK in hard drive 'C' then the path is: [C:\Blitz3DSDK_V102\VisualC] Here you can find the visual C project named: 'applicationdemo.vcproj' This project is a good start for coding in VisualC. I never bother my self with the MAC platform so I can't answer to your question |
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B3DSDK uses DirectX7 so it will not work on Mac. |
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what about openGL? |
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what about openGL? What about it? Barnabius just told you that Blitz3D doesn't use it. |
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you can use SimonHs MiniB3D. It has an additional module for Blitz3D SDK. This logically means: you must use BlitzMax But this would allow you to use MiniB3D within Linux / OSX and Blitz3D SDK and MiniB3D on Windows. |