c/c++

Archives Forums/Blitz3D SDK Programming/c/c++

Mr. Slat(Posted 2008) [#1]
I starting a program in C++ And I was wondering if you guys could help me on how to use the blitz3d SDK...

I do I have to do?

Best regards


Moraldi(Posted 2008) [#2]
Which compiler do you use?
In the Blitz3DSDK installation folder there are samples showing you how to startup in Dev-C and VisualC compilers


Mr. Slat(Posted 2008) [#3]
wich samples? I'm going to use microsoft visual c++
I also wanted to know how can I use Blitz3dSdk for Mac. Do I need BlitzMax?
does blitz3dsdk works for mac?


Moraldi(Posted 2008) [#4]
I suppose first you own Blitz3D SDK (update 102) and second you are familiar with the VisualC environment.
In the installation folder of the SDK there is a sub folder 'VisualC'. If you have installed your SDK in hard drive 'C' then the path is:
[C:\Blitz3DSDK_V102\VisualC]
Here you can find the visual C project named: 'applicationdemo.vcproj'
This project is a good start for coding in VisualC.

I never bother my self with the MAC platform so I can't answer to your question


Barnabius(Posted 2008) [#5]
B3DSDK uses DirectX7 so it will not work on Mac.


Mr. Slat(Posted 2008) [#6]
what about openGL?


Gabriel(Posted 2008) [#7]
what about openGL?

What about it? Barnabius just told you that Blitz3D doesn't use it.


Dreamora(Posted 2008) [#8]
you can use SimonHs MiniB3D. It has an additional module for Blitz3D SDK.

This logically means: you must use BlitzMax
But this would allow you to use MiniB3D within Linux / OSX and Blitz3D SDK and MiniB3D on Windows.