bbLoadImage with PNGs
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I have a number of sprite frames in PNG format. When I load (using bbLoadImage) the image allways has black transparency (also resulting in the edges of the sprite being blended to black) which is not what I want. Is there any way to specify the background color of the image that the PNG is loaded on to? Thanks, Mark. |
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i dont think you can do that with PNG. i think you have to save PNG with alpha in order to get masked or transparent areas. |