Loading from Banks?
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Is there anyway to Load from a bank of memory instead of a file? I have Specific things i dont want exposed to the File system and i dont want to use incbin. |
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specifically Textures and B3d files. Currently i have to do a read write pixel from a tpixmap in a bank in order to keep the texture image from being exposed out fo my archive file. however from what i hear you have to "load" a B3d file in order for it to utilize weighted vertices. Unless in b3dsdk you can make weighted vertices without having to reload the b3d file. |