Speedups

Archives Forums/Blitz3D SDK Programming/Speedups

Snixx(Posted 2007) [#1]
Has anyone tried to compile a finished project using the new (ish) b3dsdk and max or c++?

Something like Naked War, or some other pretty full on b3d project would be perfect (not that im asking you to go do it now XD)

I would just be interested to see the speed benifits or any problems encountered.


John Pickford(Posted 2007) [#2]
I'd like to know this too!

I'm hoping to port Naked War to BMax at some point.


MeowZ(Posted 2007) [#3]
Hi Guys,

I just want to share my project screen shot for your
idea how might we implement Blitz3D SDK+PhySX.

(C++ Visual Studio 2005)

download 6.75 MB video here:
www.catchy.in.th/RK/crazy_shooter_physx.wmv

All comments and suggestion are welcome.

Cheers,

MeowZ


ozak(Posted 2007) [#4]
Major problem seems to be that large meshes are not subdivided ala octree. This can be a problem when using large level meshes and its kinda annoying having to split it up.
There was some b3d code that did this automatically, so maybe its in the forums somewhere.
Still would be nice to have in the SDK :)