Porting the samples to purebasic

Archives Forums/Blitz3D SDK Programming/Porting the samples to purebasic

ozak(Posted 2007) [#1]
Just wanted to ask if I can provide a download for my ported samples?
It's the samples that resides in the blitzmax section of the SDK.
Are there any legal issues here? I wont be supplying the Blitz3DSdk.pbi include or anything else from the SDK.
Just samples and their data.


Beaker(Posted 2007) [#2]
I don't see why it would be a problem (as long as you don't post the include).


ozak(Posted 2007) [#3]
That's what I thought too. I'll probably post them in the PureBasic Tips'n'tricks section.

I'm just gonna upload the sample source without data.
That way owners of the SDK can just get the data from the BlitzMax dir.


Boulderdash(Posted 2007) [#4]
There should be a license agreement with the SDK, refer to that,

I think beaker maynot have the legal right to give you permission to do anything with BRLs products, unless expressed by BRL itself.

What is the SDK anyway, is that a way of regrouping all the BRL products each with broken compatibility with the last.

If the syntax stayed standard we could be using the orginal Blitz basic with new commands, guess BRL can Make lots of loot by mindlessly breaking compatibility between there very own syntax parsers and any other language out there.


If anyone reads this:

Im still waiting for ICON's is anyone in BRL EVER going to put the code for that in the BCC and I would like a comment from BRL about when and If. There are endless requests for simple to impliment stuff........