Clothing a character in Blitz 3d SDK?

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Bukky(Posted 2007) [#1]
Hey guys,

I'm evaluating this engine for a future project and have a question about some of the functionality. Suppose that I have a character which is animated with bones. Is it possible to give this character new clothes meshes on top of the original animated model?


Gabriel(Posted 2007) [#2]
If you model the clothes with bones and attach the bones in to the clothes mesh to the bones in tbe body mesh, yes, that should work fine.


Chad(Posted 2007) [#3]
You can do this in Blitz3d without the SDK correct?


Dreamora(Posted 2007) [#4]
Yes, you can do it there as well.
Just the bone mesh and its bone names need to be the same and you need to have a correct vertex assignement to your clothing.


Alberto(Posted 2007) [#5]
Gabriel

Interesting
I tried to use characters with removable clothes but I came across a big problem
The skin of the body clips the clothes in animation mode
How did you solve this problem ?
Yhanks in advance for your suggestion


Gabriel(Posted 2007) [#6]
Yeah, that's a fun problem to solve. The only way I know of to do it is to hand-tweak the vertex-bone assignments on the clothes so that they match as closely as possible to the vertex-bone assignments on the underlying mesh. Providing they are assigned correctly, they will be transformed together with the underlying mesh and no clipping will occur, but it's not an easy thing to get right.


IPete2(Posted 2007) [#7]
.