Clothing a character in Blitz 3d SDK?
Archives Forums/Blitz3D SDK Programming/Clothing a character in Blitz 3d SDK?
| ||
Hey guys, I'm evaluating this engine for a future project and have a question about some of the functionality. Suppose that I have a character which is animated with bones. Is it possible to give this character new clothes meshes on top of the original animated model? |
| ||
If you model the clothes with bones and attach the bones in to the clothes mesh to the bones in tbe body mesh, yes, that should work fine. |
| ||
You can do this in Blitz3d without the SDK correct? |
| ||
Yes, you can do it there as well. Just the bone mesh and its bone names need to be the same and you need to have a correct vertex assignement to your clothing. |
| ||
Gabriel Interesting I tried to use characters with removable clothes but I came across a big problem The skin of the body clips the clothes in animation mode How did you solve this problem ? Yhanks in advance for your suggestion |
| ||
Yeah, that's a fun problem to solve. The only way I know of to do it is to hand-tweak the vertex-bone assignments on the clothes so that they match as closely as possible to the vertex-bone assignments on the underlying mesh. Providing they are assigned correctly, they will be transformed together with the underlying mesh and no clipping will occur, but it's not an easy thing to get right. |
| ||
. |