Sliding Collision Bugs

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CyBeRGoth(Posted 2007) [#1]
Hi

Has anyone noticed strange behaviour and when using sliding collisions, especially with:
2,3 (ie Elipsoid to Poly with Sliding Prevention)?

In blitz3D it is no problem, entities can hit off the geometry, go up and down slopes, but using the SDK with blitzmax i have entities sticking at the bottom of slopes, falling through the world and so on.

You can see this in the castle demo by mark if you try and jump onto the spires of the castle.

Just wondering if this is some kind of floating point bug with bmax or if we have to do collision some other way now?