Input = Win32 or DirectInput?
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I noticed alot of key losses like loosing a key up event and the blitz dll thinks the key is still down. This happens with my ported castle example in ebasic both in window and fullscreen mode. Just curious what the blitz3d sdk dll is using for input, win32 or dinput. thx |
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I noticed this too with castle demo using blitzmax and sdk. |
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PureBasic and SDK too. |