Boned Mesh
Archives Forums/Blitz3D SDK Programming/Boned Mesh
| ||
Is it possible to add joints and bones to a mesh manually in the SDK? Something like bbAddBone()? |
| ||
Only by saving the amended B3D structure and re-loading. |
| ||
Man, that sucks. I knew there had to be some downside to Blitz3D. MiniB3D can. I might need to go back to MiniB3D for this project after all... |
| ||
You can try altering the b3d file itself and then reloading it. If only there was a way you can manipulate it in memory not from the disk. Hmm, actually this gives me an idea. |
| ||
blitzgeek: your idea works. Use for this "RtlMoveMemory" (WinApi, Kernel32.dll). Sorry, i can not publish a sample code, i use this "hack" direct in my non-open project. In next time i have more time for this. Now try your luck with "RtlMoveMemory" ^^ |