Boned Mesh

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ninjarat(Posted 2007) [#1]
Is it possible to add joints and bones to a mesh manually in the SDK? Something like bbAddBone()?


Beaker(Posted 2007) [#2]
Only by saving the amended B3D structure and re-loading.


ninjarat(Posted 2007) [#3]
Man, that sucks. I knew there had to be some downside to Blitz3D. MiniB3D can. I might need to go back to MiniB3D for this project after all...


blitzgeek(Posted 2007) [#4]
You can try altering the b3d file itself and then reloading it. If only there was a way you can manipulate it in memory not from the disk.

Hmm, actually this gives me an idea.


ShadowTurtle(Posted 2007) [#5]
blitzgeek: your idea works. Use for this "RtlMoveMemory" (WinApi, Kernel32.dll). Sorry, i can not publish a sample code, i use this "hack" direct in my non-open project.

In next time i have more time for this. Now try your luck with "RtlMoveMemory" ^^