Load3DSound

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JoeRetro(Posted 2007) [#1]
I just noticed that Load3DSound is not included with the SDK. Any particular reason why? Shucks...


IKG(Posted 2007) [#2]
Good question..


skidracer(Posted 2007) [#3]
Just use LoadSound with a mono source.


SopiSoft(Posted 2007) [#4]
so no 3D sound effects? that would be pretty sad when you're porting a B3D game that uses them.


skidracer(Posted 2007) [#5]
CreateListener and EmitSound are supported it's just the sound is not committed to the device at load time hence there is no need for both LoadSound and Load3DSound functions.


ninjarat(Posted 2007) [#6]
So, I think that's actually a little better... right?


SopiSoft(Posted 2007) [#7]
right, i see.