Load3DSound
Archives Forums/Blitz3D SDK Programming/Load3DSound
| ||
I just noticed that Load3DSound is not included with the SDK. Any particular reason why? Shucks... |
| ||
Good question.. |
| ||
Just use LoadSound with a mono source. |
| ||
so no 3D sound effects? that would be pretty sad when you're porting a B3D game that uses them. |
| ||
CreateListener and EmitSound are supported it's just the sound is not committed to the device at load time hence there is no need for both LoadSound and Load3DSound functions. |
| ||
So, I think that's actually a little better... right? |
| ||
right, i see. |