Blitz3dSdk : Loopsound bug ?

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Filax(Posted 2007) [#1]
Hi Simon

I'm trying to make a loop with an ogg file loaded with
loadsound, but the music stop at ~medium and restart ?

The same ogg file loaded with winamp loo without problem
it's not a corrupted file.


skidracer(Posted 2007) [#2]
Sounds use hardware audio buffers with a maximum size of 16meg uncompressed. Use the bbPlayMusic command with mp3 or even ogg if you have mediaplayer codec.


Filax(Posted 2007) [#3]
Ok Skidracer, but the same song play without problem with
blitz3D ? Ok i'll try to test playmusic command.


Dreamora(Posted 2007) [#4]
Blitz3D had FMod, Blitz3DSDK does not.