Distrubuting media with SDK examples?

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Pepsi(Posted 2007) [#1]
*Distrubution=Distribution

I ask this because if each supported language with examples that comes with future updates of the SDK would cause the size of the SDK to bloat. right?

For example, if each language support from the SDK has a port of the Blitz3D samples of its own, then there would be multiple copies of the same media.

Thinking about that, would ported Blitz3D samples be allowed to make it in the SDK? If so, wouldn't it make sense to have a single media directory for all language ports to call from?

Easier question would be, what example code would be allowed for SDK distribution inclusion? Examples with no media?

thx