.net dll

Archives Forums/Blitz3D SDK Programming/.net dll

Kanati(Posted 2007) [#1]
so what's the verdict on distributing a .net dll to the people on the board? It's nothing more than a wrapper for the product which is b3d.dll so it'd be ok, correct?

I've seen it asked a couple of times now without an official response.


Kanati(Posted 2007) [#2]
I'm going to assume it's fine if I dont' get any response from the official tech support.


CoderLaureate(Posted 2007) [#3]
Why would you want to add another layer of code? The '.cs' file that comes with the SDK seems to be just fine.


Kanati(Posted 2007) [#4]
because I would rather have it as a dll. It's a personal preference. One dll versus multiple copies of the code floating around to me is a better option.


CoderLaureate(Posted 2007) [#5]
I guess I could see that. Package it up into an Assembly that you could just reference into your project. Pretty good idea. How would you handle updates?


Ion(Posted 2007) [#6]
Just make the .cs into a dot.net dll then? That should take about 1 minute... :P


ziggy(Posted 2007) [#7]
Unless you start having namespaces bugs. then it could take 5 minutes... :D

I think the .net dll is a good idea so a single .dll will give direct managed access to the b3dsdk.dll from C#, Visual Basic, Delphi for .net, any mono for windows language, etc.