Disappointing Terrain Performance?
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I was hoping for equivalent terrain performance by using the SDK with BlitzMax vs Blitz3D but it seems approximately 50% slower in any mode (debug/non-debug, windowed/fullscreen) Example code: BlitzMax: Blitz3D: I’m achieving 190fps in BlitzMax vs 360fps in Blitz3D. Can anyone else test on their system? My system: Athlon 3200+, 256MB ATI X800GT. |
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I should probably use a chunked mesh terrain anyway. The following BlitzMax code runs at over 1000fps: It’s an updated version of code I wrote for MiniB3d earlier in the year. I just haven’t figured out how to eliminate the seams between chunks when tiling textures. |