Sprite Surface Thingy

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ninjarat(Posted 2007) [#1]
Ok, I found this sprite surface while browsing the code archives, and ported it from B3D to BMax/B3DSDK. Along with a few optimizations. Thought I'd share it. :)



EDIT: Little fix added, anyone's already tried it use this instead. Parent default was -1 when in B3DSDK should be 0.


Robert Cummings(Posted 2007) [#2]
I've really lost my touch. I'm even credited in the thanks for that thing :) Been away too long.


ninjarat(Posted 2007) [#3]
he he. Of course, I post all the time, but no one really cares. You notice that it's the people who post the least who also seem to be the best posters?

Anyway, I'm working on making my own version. It's OOP and ditches the Image crap, so it's much faster. Of course, I'll set it up to convert from image to texture, and by that I mean a 100,200 would be converted in to a 256,256, with the rest of the texture transparent, and the handle functions ignoring the extra space.