Texture & Media paths
Archives Forums/Blitz3D SDK Programming/Texture & Media paths
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Can I suggest that the SDK (and Blitz3D) have a media path system built in. ie. Currently I can't load a model if the textures are not present in the model path. A good set of functions to manage this would be something like :- AddMediaPath( path ) GetMediaPathCount%() GetMediaPath$( index ) RemoveMediaPath( path ) ClearMediaPaths() FindMediaFile$( fileWithNoOrIncompletePath$ ) ; returns the first full path of the file if found This will keep an internal list of paths which will be searched in order during internal loading of textures/sounds/meshes/images. I need this because I'm planning a project which could use the SDK to import 3d data from a proprietary file format (for a system which does use media paths). Without the media path support I'm stuck with pre-loading stuff from known locations or loading them on failure... it would all be just too much trouble. Would anyone else find a need for this? |