bbLoadSound and 3D Sound
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I get a problem to do 3D sound ? the doc say : "The sound must have been loaded using bbLoadSound with the SOUND3D flag" But the command bbLoadSound do not accept parameters ... Any idea |
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bbLoadSound accepts two parameters but the docs are pretty inconsistent with that. Here's the C declare. BBSDK_API BBSound bbLoadSound( const char *src,int flags=0 ); and here's how it looks in EBasic: bbLoadSound(STRING src, OPT INT flags=0),BBSound bbSound is just an INT Barney |
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I tried using two parameters in BlitzMax... bbLoadSound("whatev.ogg",0) I got a too many parameters error. I think the BlitzMax imports missed that second parameter. Oops. Can you please fix it, Mark? |
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That comment has been removed from next versions docs. |
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3D sound will be available? |
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I think... try it. There are some listener commands, I think, so either incomplete or it's already in there. I'm gonna go see if I can get it to work. |