Mouse events
Archives Forums/Blitz3D SDK Programming/Mouse events
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I am not sure if this is a bug but after a call to bbGraphics3D(ClientWidth(Desktop()), ClientHeight(Desktop()), 0, GFX_WINDOWEDSCALED) then I cannot catch Mouse events from the EventID() |
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Do you mean something like this? ' emits Blitz3DSDK events via BlitzMax event system ' using a combination of bbSetBlitz3DEventCallback and EnablePolledInput Import blitz3d.blitz3dsdk Strict Function BBEventHandler(hwnd,msg,wp,lp) "C" bbSystemEmitOSEvent hwnd,msg,wp,lp,Null Return -1 End Function bbSetBlitz3DEventCallback(Int Byte Ptr BBEventHandler) bbBeginBlitz3D() bbGraphics3D 800,600,0,2 Local cube=bbCreateCube() Local light=bbCreateLight() Local camera=bbCreateCamera() bbPositionEntity camera,0,0,-4 EnablePolledinput While Not KeyDown(KEY_ESCAPE) If PollEvent() DebugLog CurrentEvent.ToString() EndIf bbTurnEntity cube,1,2,3 bbRenderWorld bbText 20,20,"mouse:"+MouseX()+","+MouseY() bbFlip Wend |
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Thanks skidracer. I forgot to setup an event handler for use with the SDK. Works fine now. Correct me if I am wrong but: bbSystemEmitOSEvent is undocumented. I mean that if I use the Super Strict directive then I am getting a compiler error. I suppose that is: hwnd:int, msg:int, wp:int, lp:int Which window handle passed to BBEventHandler. Only the main window handle of a BlitzMax app? What is the meaning of the "C" or "Win32" strings?. Are there any others? ("C++" for example?) Is BBEventHandler a global system variable of the SDK? |