Physics

Archives Forums/Blitz3D SDK Programming/Physics

Eric(Posted 2007) [#1]
So now that we can access Blitz3d in Max, can someone show me how to add Tokamak (Physics) functionality to B-max. It's a Dll and I've never really used one before. It's open source now by the way.

Thanks,
ERic


ninjarat(Posted 2007) [#2]
DLL's are a pretty simple thing to get working. You need to get the functions from the entry points. Here's an example of Newton imported in to Max that should give you an idea of how to import a DLL. Just make sure you have the DLL in the right place. You can get the entry points from the header files that come with the SDK.




H&K(Posted 2007) [#3]
Lol,

If an example on how to use a DLL in Bmax was enough... then the B3DSdk would have been enough.


Eric(Posted 2007) [#4]
Thanks for the help.



H&K ... I'm not sure what you are saying.


ninjarat(Posted 2007) [#5]
I think he's saying you could have looked at the lib imports for the B3DSDK, but you wouldn't have known to in the first place, so I'm not sure exactly what he's getting at.


Robert Cummings(Posted 2007) [#6]
Sounds like a troll post to me from H&K. I would love to get Ageia Physics in.


Eric(Posted 2007) [#7]
Lowcs http://www.blitzbasic.com/Community/posts.php?topic=68966

This is Ageia PhysX, I've been reading and it looks very promising.