Using this sample code from the help.
Import blitz3d.blitz3dsdk
Strict
Function BBEventHandler(hwnd,msg,wp,lp) "win32"
bbSystemEmitOSEvent hwnd,msg,wp,lp,Null
Return -1
End Function
bbSetBlitz3DEventCallback(BBEventHandler)
bbBeginBlitz3D()
bbGraphics3D 800,600,0,2
Local cube=bbCreateCube()
Local light=bbCreateLight()
Local camera=bbCreateCamera()
bbPositionEntity camera,0,0,-4
EnablePolledinput
While Not KeyDown(KEY_ESCAPE)
bbTurnEntity cube,1,2,3
bbRenderWorld
bbText 20,20,"mouse:"+MouseX()+","+MouseY()
bbFlip
Wend
First it does not compile, since the bbSetBlitz3DEventCallback prototype does not match the .h header. If stick the prototype into a byte ptr and then cast it to in it crashes.
I am trying to work it out in my Delphi code as to how this hook actually works. ie. Am i responsible for handling all the messages. or if I return zero the dll will handle them?
Thanks Doug
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