Granular Design...
Archives Forums/Blitz3D SDK Programming/Granular Design...
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Since BRL decide to release B3DSDK, why you need to carry a 1MB DLL for some function you don't need, I really think the design like "use what you need" can reduce the size well, for example: b3d_render.dll b3d_input.dll b3d_mixer.dll b3d_network.dll And to be honest... strip the MD2/BSP support as external lib should be better as there'll be issue if user really used those functions. Personally I thinks this is a stupid suggestion and'll be flammed, I just want to say something and I'll shup up now :| |
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1. Not a stupid suggestion 2. I guess it would probably be too much work splitting up those functions into many DLLs 3. Most people probably don't want 4-10 DLLs in their directory I guess So I think it would be cool to have this feature but it's not badly needed. |
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It's true when I use SDL, I still think it's a bit annoying, so is OGRE(which is real DLL bloat). I like clean design too IMHO, didn'y buy B3DSDK yet, but I guess there's no static version.... |
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In the world of 500GB HDDs, 2GB ram, etc, why do you absolutely need to poke at this? There will only be ONE copy of that DLL anyways. And I suppose you post in all the other forums about all the other various DLLs to make them granular, such as BASS? Newton, etc etc? . |
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>post in all the other forums about all the other various DLLs to make them granular, such as BASS? Newton, etc etc? Not bad idea, but I think convert the existing decls is easier, and more economic. BTW, I'll looking into the MoleBox compatibility as soon as I bought it. Since it's Windows only, MoleBox is a good solution to use. |
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Not bad idea, but I think convert the existing decls is easier, and more economic. Er.. converting a DECLS has absolutely no effect on what is in the DLL. You're only going to be able to do that if you have the source to the DLL, and I don't think that's the case with BASS, is it? |