Cannot compile the samples
Archives Forums/MacOS X Discussion/Cannot compile the samples
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Hi, I installed a 10.7.5 Lion OS on my vmWare and start it. I download the MaxOS SDK from blitzmax site and try to compile any example. I receive this error: Building _shooter_main Compiling:_shooter_main.bmx sh: as: command not found Build Error: Failed to assemble /BlitzMax/samples/shooter/.bmx/_shooter_main.bmx.gui.debug.macos.x86.s Process complete What should I do? |
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Not sure what 'MaxOS SDK from blitzmax site' actually is, but you probably haven't installed XCode. Think you need 4.3 for Lion, not 100% on that, though. |
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I have installed 4.5. Should I make a downgrade? |
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No, should be fine - apparently 4.5 is compatible with 10.7. Just try rebuilding modules. |
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Already done that from blitzmax ide. question: it is first time I use macOS, so maybe I am making something wrong. I downloaded a DMG file from Apple and run it. Is this wnought? I have xcode installed? I mean I am able to start using it but I cannot find it anywhere on the hdd.. dman that is quite difficult.. |
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just found this: http://blitzbasic.com/Community/posts.php?topic=98118 I had to "1. In XCode 4.3.x open preferences go to downloads section and install the Command Line Tools from the Components section. " someone should make a tutorial for noobs like me :D now I was able to run a sample from the bmax samples folder. |
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Perfect, just what I was looking for ;-) |