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How do I make the menu under Mac OS, when my game is already written in BlitzMax. And I have no money to pay for MaxGUI. |
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I believe it is possible to provide a custom .nib file and override the application menu that BlitzMax creates for itself. I know this because my Qt GUI module does it. How it works, I'm not entirely sure, but I imagine some Cocoa/Objective-C is required behind the scenes. |
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Well, I will create. Nib file, and how to attach to the app? |
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Did you ever get this working FantomKite? |