GL Graphics crash
Archives Forums/MacOS X Discussion/GL Graphics crash
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SetGraphicsDriver GLMax2DDriver() glEnable(GL_POLYGON_SMOOTH) glEnable(GL_LINE_SMOOTH) Why does this crash on OSX? Works fine on PC, still stands after typo correction :-) |
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typo? GL_POLYGON_SMOTH should be GL_POLYGON_SMOOTH? Maybe your particular mac's opengl driver has some issue or bug that doesn't like it? It looks like legit gl code. |
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It also crashes on my Intel iMac and my PowerBook G4. |
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seems to work on my PowerBook G4... running 10.4.9 and blitz is up to date and synched... always a good thing to make sure blitz is all up to date if you're getting crashes you shouldn't... |
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Crashes here too. OS X 10.4.10 Max 1.26 Model Name: iMac Model Identifier: iMac6,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.16 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache (per processor): 4 MB Memory: 2 GB Bus Speed: 667 MHz Chipset Model: NVIDIA GeForce 7600 GT Type: Display Bus: PCIe VRAM (Total): 256 MB David |
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Try and create a graphics object first with the Graphics command before using any opengl commands. e.g. GLGraphics 800, 600 rigth out of the blitz help file SetGraphicsDriver GLMax2DDriver() Local g:TGraphics=CreateGraphics( 640,480,32,60,GRAPHICS_BACKBUFFER ) SetGraphics g if you don't create a gl context (thats display) you get a SIGAL: 10 (SIGBUS) error. Which roughly translats to your trying to access something that doesn't exist. turn off Build GUI app to see such errors. |