Should I expect problems compiling BMX game on Mac
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Should I expect any problems compiling game developed in BlitzMax on Mac? My game works fine in DX and OpenGL. What should I be worring about (I don't own Mac, so I want to make porting as easy as possible). thanks Roman |
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Things to consider- Open GL only on Mac - you have this covered. Data files - the BigEndian LittleEndian issue. If you use any byte reading/writing routines, make sure they used a fixed byte order to make the files cross-platform. Make sure the media formats are supported on both platforms - I always use png for gfx. Mac and PC fonts use different formats. |
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Yah convert your streams to a specific type. Otherwise everything should be okay. There is no DirectX on Mac so everything will be OpenGL. Theoretically BlitzMax SHOULD compile to exactly the same functionality no all platforms without modifications. |