Macos X : BlitzMax debugger : New one needed

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DannyD(Posted 2005) [#1]
The current debugger sucks !It's not integrated into BlitzMax and is pretty poor in comparison to CodeWarrior or Xcode's debuggers.Are there plans to develop one specifically for BlitzMax ? If not can someone write a tutorial as how to use the current one, eg: how to set watches , waypoints etc... Thanks.


N(Posted 2005) [#2]
One of the benefits of being on a Mac is.. wait a second.

Oh yeah, I guess you can't use my debugger on the Mac ;)

Old post http://www.blitzbasic.com/Community/posts.php?topic=48030


DannyD(Posted 2005) [#3]
Pity :( How do I use the Mac os debugger anyone ? Please !!!!1


Warren(Posted 2005) [#4]
You can't do anything cool in the Blitz debugger. You can step through code and look at the contents of variables - that's it.

To set a breakpoint in your code, insert the command "debugstop". It'll stop on that line.


DannyD(Posted 2005) [#5]
thanks but that sucks! Is this the BlitzMax debugger or a the gcc debugger that BlitzMax calls ?


Warren(Posted 2005) [#6]
It's the BlitzMax debugger. You can't debug BlitzMax code via the gcc debugger.

The debugger sucking is something of a Blitz tradition. :)


Jay Kyburz(Posted 2005) [#7]
just don't write buggy code.


Leon Brown(Posted 2005) [#8]
I thought that the IDE was developed in BlitzMax? If so, shouldn't all versions be the same?


LarsG(Posted 2005) [#9]
The next version should be the same on all platforms..
The current Mac IDE was developed specifically for the Mac, as (I think) Mark wanted something he could code in, while the other IDE was developed..
(note: I may be wrong, but I think that's the way it was/is).