libstdc++.so conflict

Archives Forums/Linux Discussion/libstdc++.so conflict

alligator(Posted 2006) [#1]
I'm getting the following when I try to compile on a kanotix (debian-based) system..

Building .fireworks
Compiling:.fireworks.bmx
flat assembler version 1.64
3 passes, 5587 bytes.
Linking:.fireworks
Executing:.fireworks
/usr/bin/ld: warning: libstdc++.so.6, needed by /usr/X11R6/lib/libGLU.so, may conflict with libstdc++.so.5
X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial number of failed request: 50
Current serial number in output stream: 51

Process complete

.. compiles, links & the screen goes black for a sec then back to the IDE

help.. anyone?

regards
alligator


BeppeZ(Posted 2006) [#2]
I have got the same exact error but couldn't find any solution by now.

I am actually using BlitzMax under Kubuntu linux and VMWare.

help...help...

Thanks in advance
binf


alligator(Posted 2006) [#3]
opps.. silly me, i didn't have 3d acceleration setup

anyway, decided to go back to ubuntu 5.10.. sudo nvidia-glx-config enable (did the trick for me)

still get the warnings about the libstdc++.so.6 conflict is because of diff versions of gcc on my system

alligator


Kernle 32DLL_2(Posted 2006) [#4]
ok, i found the solution.
You need only apt-get, but i think everybody have this software :) .Well
apt-get delete gcc-3.3
link /usr/bin/gcc /usr/bin/gcc-3.3
link /usr/bin/g++ /usr/bin/g++-3.3


Thats it, i hope everything works well.

Fr3eMaN


JazzieB(Posted 2006) [#5]
Having you test that? I'm pretty sure that BlitzMax relies on GCC 3.3 and not GCC 4, as supplied with Ubuntu 5.10 (or other distros).

The warnings can be ignored, as they're nothing to worry about.


Kernle 32DLL_2(Posted 2006) [#6]
i had the same error as alligator or BeppeZ, but know everything works good. So i think that is one way to clean the problem


alligator(Posted 2006) [#7]
hmm.. it's one thing to have a good working environment for development (eg: ide) but does anyone really know the runtime requirements of blitzmax?

obviously you need 3d acceleration for smooth play but what packages does the end-user need?

alligator