GP2X development?
Archives Forums/Linux Discussion/GP2X development?
| ||
Has anyone heard of the GP2X? It's the follow up to the GP32 handheld console that had quite a lot of homebrew development for it (games, emulation, movies, music, etc). Well, the GP2X is supposed to be running Linux, so I was curious if anyone had looked into seeing if programs written in bmax would run on it. Here's a link: http://www.gbax.com/indexgp2x.html |
| ||
As far as I know, you need a special SDK to program it.. So I would guess that it would be as trivial as it seems... But someone with a bit more knowledge on the subject might give you a better answer. I would be interrested in it, if there's a possibility though. |
| ||
I'm currently waiting for my gp2x to ship - it'd be great if it were possible to code for it in bmax, but I also lack the knowledge to determine if it is likely or not. It comes with it's own SDK - is that a good or a bad thing? |
| ||
Bubbz: can you get us a report on this when your GP2X comes in? I would love to develop for a portable, no matter how obscure. |
| ||
Prgorams written in BlitzMAX are compiled (AFAIK) for i386 flavours of Linux, so unless the GP2X has an i386 compatible chip and/or some degree of emulation, I doubt we'll see this any time soon. |
| ||
GP2X has two ARM processors, I guess thats a bad thing then... and mine has not arrived yet... |
| ||
http://www.blitzbasic.com/Community/posts.php?topic=51350 I have received my GP2X yesterday. SN00000078 :D (don't forget to peel of both protection layers off the screen protector ;) ) |
| ||
Well, you would always modify BlitzMax compiler to export a .c file instead of .s, and then compile that .c file with GP2X version of GCC. |
| ||
'Well, you would always modify BlitzMax compiler to export a .c file instead of .s' erm... maybe somebody could... I wouldn't know where to start ;) |
| ||
anyone know if anyones got anything working yet with the gp2x and blitzmax? |