DebugStop no longer enters debugger
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Im using the standard IDE and using DebugStop in the code no longer enters the debugger in my app so debugging it is almost impossible. |
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You're in Release Mode. Switch to Debug Mode? |
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SetGraphicsDriver GLGraphicsDriver() GLGraphics(800, 600, 43, 0, GRAPHICS_BACKBUFFER | GRAPHICS_DEPTHBUFFER) '| GRAPHICS_FULLSCREEN glViewport( 0, 0, 800, 600 ) Print "1" Print "2" DebugStop Print "3" No debugger happens just get: 1 2 DebugStop: Last edited 2011 |
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It seems that using openGL with glViewport stops the debugger being used. |
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Sorry to resurrect a old thread BUT this also doesnt work with debug mode and DebugStopGraphics 640, 480, 32 DebugStop repeat until keydown( Key_Escape )=1 It just ends completely with a Process Complete. Couldnt we have a simple message stating that it doesnt work in fullscreen mode? Or make it so debug mode has a windowed option that overrides any depth parameters? |