DebugStop no longer enters debugger

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*(Posted 2011) [#1]
Im using the standard IDE and using DebugStop in the code no longer enters the debugger in my app so debugging it is almost impossible.


GfK(Posted 2011) [#2]
You're in Release Mode. Switch to Debug Mode?


*(Posted 2011) [#3]
SetGraphicsDriver GLGraphicsDriver()
GLGraphics(800, 600, 43, 0, GRAPHICS_BACKBUFFER | GRAPHICS_DEPTHBUFFER)     '| GRAPHICS_FULLSCREEN
glViewport( 0, 0, 800, 600 )	
Print "1"
Print "2"
DebugStop
Print "3"


No debugger happens just get:
1
2
DebugStop:

Last edited 2011


*(Posted 2011) [#4]
It seems that using openGL with glViewport stops the debugger being used.


*(Posted 2012) [#5]
Sorry to resurrect a old thread BUT this also doesnt work with debug mode and DebugStop
Graphics 640, 480, 32
DebugStop
repeat
until keydown( Key_Escape )=1


It just ends completely with a Process Complete. Couldnt we have a simple message stating that it doesnt work in fullscreen mode? Or make it so debug mode has a windowed option that overrides any depth parameters?