divide by zero - nasty crash
Archives Forums/BlitzMax Bug Reports/divide by zero - nasty crash
| ||
Local the_int=0 Local x=1/the_int Print x there is no warning message when running this program, it took me a few hours to track down why my game was crashing on windows due to a mistake I was dividing by zero. Is this just something we have to look out for? or is it a bug that it doesnt highlight the offending line and provide an error message instead of just crashing? |
| ||
Usually I just use a floating point number and it doesn't give me any error.Local the_int=0 Local x=1.0/the_int Print x But of course I use Blitz3D so I don't know if it works with BlitzMax. |
| ||
@ GIB3D = on blitzmax no errors but the result is :-2147483648 |
| ||
Always ensure you don't get a divide by zero... always |
| ||
Interesting, on my Mac I get the crash console reporting :Exception Type: EXC_ARITHMETIC (SIGFPE) Exception Codes: EXC_I386_DIV (divide by zero) Crashed Thread: 0 Dispatch queue: com.apple.main-thread I'm pretty sure that BlitzMax used to throw a runtime exception in debug mode rather than crashing out like this. |
| ||
Always ensure you don't get a divide by zero... always I'm fairly confident he didn't put the error in his code on purpose - he's simply saying that the lack of a runtime error made it nigh on impossible to track down.My line intersection code (code arcs) had a divide by zero problem at first but it didn't crash - it just printed an unexpected result. I wonder if its OS specific? I wrote it under Windows 7 I think. |