D3D9Max2DDriver virtual resolution bug
Archives Forums/BlitzMax Bug Reports/D3D9Max2DDriver virtual resolution bug
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Hi, I have found that if I set virtual resolution to be larger then Current Graphics resolution and if I use directX 9 Driver it behaves wrong and draws just part of the screen. with OGL and D3D7Max2DDriver behaves ok. Any help will be great because BigFish QA waiting and I don't have a much time. SuperStrict SetGraphicsDriver D3D9Max2DDriver() Graphics(800, 600, 32, 60) While Not KeyDown(KEY_ESCAPE) Cls SetVirtualResolution(1200, 750) DrawRect(0, 0, 1200, 750) Flip WEnd Thanks |
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Yep its a know bug: http://www.blitzbasic.com/Community/posts.php?topic=93081 Set the viewport and it should be good... |
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Thanks |