EntityName$() - Not working with Static Mesh
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Hey, Earlier I found something wierd: When I loaded a mesh using LoadMesh, I couldnt get its names with EntityName$(). But if I loaded the exactly same mesh with LoadAnimMesh() I could! I thought it wierd so I tryied to do a little demo, just with 3 cubes, exported from blender using Gandaldf 2.07, with 3 different names (MeshName1, MeshName2 and MeshName3). The same thing happened.. .zip with the source codes (LoadMesh.bb and LoadAnimMesh.bb) and the meshs: http://www.4shared.com/file/178510756/6420cdb/EntityName.html Sorry about the english. Cya |
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This is not a bug. With LoadMesh all hierarchy is collapsed into one entity. It is described here. The answer is to use LoadAnimMesh. |
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Oh, my bad, sorry for that. I thought the only difference between Static and Animated mesh was the animation itself. Now I see theres more behind this hierarchy. Thanks for answering :) Cya |