y_radius not correct
Archives Forums/Blitz3D Bug Reports/y_radius not correct
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It seems that when the y_radius of an object's collision ellipsoid is not the same as the x_radius, it only works properly against polygons. Against boxes or other ellipsoids it still stretches, but not by the correct amount. (Try playing around with the EntityRadius example to see what I mean.) |
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I'm having the exact same problem. For example I have an object moving up a stairway, but it moves upwards exponentially, while using a sphere there is no problem. Any fix on this? |