loadmesh b3d problem

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Santiworld(Posted 2009) [#1]
Hello..

i have some crash in my exe file, when the program try to load a 3d mesh. return Error! Memory acces violation, accept..

when i run the program in blitz, all run perfectly.. but when i compile my game, and run the .exe file, the program crash in the command LOADMESH()...

i report this in bugs for this reasons.

1. only happend when i run the game in compile file .exe, using blitz compiler
2. the crash is very capricious, not happend alltimes.

maybe the problem is my b3d file. i using the last version of b3d pipeline, the b3dviewer load the b3d perfectly.

using windows xp sp3, last nvidia drivers. blitz version 1.100

żexist a tool who give me more info for what reason the program crash when try the b3d file?.

this happend in the past to somebody?

regards...
Santiago.


Santiworld(Posted 2009) [#2]
i noted the problem only exist after the use of command clearworld entities

i don't know what is the problem... loadmesh, clearworld, b3d files?


Santiworld(Posted 2009) [#3]
the program still crashing if i use or not the clearworld...

please, help.


Santiworld(Posted 2009) [#4]
the problem seams to be fixed when i desactive some includes in my game..

maybe i am using in worng way the libs...

;Include "FastImage.bb"
;Include "FastExt.bb"
;Include "ShadowsSimple.bb"


Charrua(Posted 2009) [#5]
hi
i don't know if it is related with your problem, but if you have updated blitz to the newest version 1101 then it has incompatibilities with the fast extensions
see:
http://www.blitzbasic.com/Community/posts.php?topic=85303

Juan