loadmesh b3d problem
Archives Forums/Blitz3D Bug Reports/loadmesh b3d problem
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Hello.. i have some crash in my exe file, when the program try to load a 3d mesh. return Error! Memory acces violation, accept.. when i run the program in blitz, all run perfectly.. but when i compile my game, and run the .exe file, the program crash in the command LOADMESH()... i report this in bugs for this reasons. 1. only happend when i run the game in compile file .exe, using blitz compiler 2. the crash is very capricious, not happend alltimes. maybe the problem is my b3d file. i using the last version of b3d pipeline, the b3dviewer load the b3d perfectly. using windows xp sp3, last nvidia drivers. blitz version 1.100 żexist a tool who give me more info for what reason the program crash when try the b3d file?. this happend in the past to somebody? regards... Santiago. |
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i noted the problem only exist after the use of command clearworld entities i don't know what is the problem... loadmesh, clearworld, b3d files? |
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the program still crashing if i use or not the clearworld... please, help. |
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the problem seams to be fixed when i desactive some includes in my game.. maybe i am using in worng way the libs... ;Include "FastImage.bb" ;Include "FastExt.bb" ;Include "ShadowsSimple.bb" |
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hi i don't know if it is related with your problem, but if you have updated blitz to the newest version 1101 then it has incompatibilities with the fast extensions see: http://www.blitzbasic.com/Community/posts.php?topic=85303 Juan |