Possible .b3d mesh collision errors

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IPete2(Posted 2008) [#1]
I have been developing a commercial project for almost 12 months, this has not been an issue until the last couple of months or so, I updated to the latest version of Blitz3D with the last refresh, I am not sure if this started to happen after that.

I use 3ds max 5.1 and b3d pipeline. The problem MAY be with pipeline but I don't know. All I can say is that when I export this particularly large collision mesh as a .b3d it fails as a collision mesh, my character can pass through it, however when I export the mesh as a .3ds it works absolutely fine, my character cannot pass through it (thank goodness!).

My level is HUGE the collision meshes are HUGE and the fact is the collisions on this specific .b3d does not work. I have other which work fine - so I wonder if it is pipeline which is a problem.

This is very odd and I just wanted to report it.

IPete2.