Source > 1MB

Archives Forums/Blitz3D Bug Reports/Source > 1MB

Dirk Knoop(Posted 2007) [#1]
Iīve written a code >1.20 MB
Blitz 3D cannoat load this code.
When I use another editor, it works.
But when the code is >1.20 MB the compiler cannot compile the code.

Is there an other way to change this ?

Kind Regards,


@rtur(Posted 2007) [#2]
Try to split it into few files.

Rob Farley(Posted 2007) [#3]
1mb limit on a single file with the standard ide... but really if you've got that much code in one file split it up into includes. It'll make your code much more readable.

Dirk Knoop(Posted 2007) [#4]
That may be possible.
Isnīt it possible to compile larger files than 1,20 MB ?


Rob Farley(Posted 2007) [#5]
It is possible, but not through the standard IDE with a single file.
The standard IDE has a 1mb limit single file limit, there is a 1mb limit on a single file in the Standard IDE.
The Standard IDE which has a limit of 1mb on a single file, will not work for a file larger that 1mb. Multiple files can be compilied using includes adding up to more than 1mb however, the Standard IDE can only handle single files of up to 1mb.

Dirk Knoop(Posted 2007) [#6]
Isnīt it possible to extend the limit ?


Rob Farley(Posted 2007) [#7]
Use includes! I really can't see a vaild reason for having a single file that big.

The alternative is use a different IDE.

jfk EO-11110(Posted 2007) [#8]
That would be the best solution I think. I think Ideal is great and free. See blitz showcase.