1.93 probablem loading meshes
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This one breaks my game completelymesh1=LoadAnimMesh (body$,unit_switch) This fails under 1.93 mesh1=0 but works with 1.91 and all previous versions. body$ contains the relative path + filename. In this case "\vehicles\tank\mesh\normal.b3d" if I add the line: exists=filetype (body$) Then I get exists=1 confirming the file is present and correct. EDIT: I do know how to spell problem. |
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I recall someone saying that the filenames are now case sensitive. Give it a try. Jason. |
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yeah case sensitivity messed up something I have been playing with a long while too. Glad I now know it wasnt me. anything.b3d anything.B3D top one loads bottom one wont (unless I change the actual filename to B3D! hmmm...case sensitive filenames! Bad idea. IPete2. |
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hmmm...case sensitive filenames! Bad idea. Agreed x 1000 |
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This must have been an accidental 'feature' update. There was a problem with strings in 1.92, and this is string related, so... |
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Add lower$(filename) function when you use LoadMesh or LoadAnimMesh. |