Bug with Loopsound

Archives Forums/Blitz3D Bug Reports/Bug with Loopsound

FredMe(Posted 2005) [#1]
When you create a Listener attached to a camera in a 3D world you can play 3D sounds by the commands :

Load3DSound
EmitSound

You can play normal sounds with the commands:

LoadSound
Playsound

Ok ?

Imagine you use Loopsound before Playsound
the sound will be played like a 3D one ! Strange isn't it ?

(Excuse me for my bad explainations, I'm French !)


FredMe(Posted 2005) [#2]
It appears that Playmusic does the same thing !
The sound come from the point 0,0,0 of the 3D world !


@rtur(Posted 2005) [#3]
yes, it is. :(
I'm using Load3DSound and EmitSound(sound,listener) instead of PlaySound.


Hotcakes(Posted 2005) [#4]
I have a strange feeling that this is an ooooooooooooooooooooooooooooooooold bug that never got fixed...


FredMe(Posted 2005) [#5]
But I need it to be resolve for my FPS game !

Now, I' m using playsound and a loop checking if the sound is finished, or not, instead of using loopsound.


Damien Sturdy(Posted 2005) [#6]
...Or parent an emitter for the sound attached to the camera ;)

I also have this problem with a few effects im doing.

I fixed it though by parenting a pivot to the camera and emitsound from that instead of playsound :)


FredMe(Posted 2005) [#7]
Ok I will try !


King Dave(Posted 2005) [#8]
I reported the PlayMusic 3D bug 1 or 2 years ago.


FredMe(Posted 2005) [#9]
Oups ! So I think it's good to put it on the news !

(if this sentence exist in english)


VIP3R(Posted 2005) [#10]
FredMe...

You might find these very useful ;)


FredMe(Posted 2005) [#11]
Thanks a lot !