ScaleEntity bugArchives Forums/Blitz3D Bug Reports/ScaleEntity bug
| ScaleEntity seems to ignore the Y value setting. If you use a value like 'ScaleEntity ball, 2,3' it treats it like 'ScaleEntity ball, 2,2'. Run this code for an example:|
| This probably doesnt't help you, but..|
I think this is because ellipsoids were an afterthought designed to work in the special case of character/object colliding with environment *mesh* only.
See this works:
| It's rather the 2nd parameter of EntityRadius that causes the problem, than ScaleEntity.|
As mentioned in the "Collisions sample code" report.