ScaleEntity bug

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Dustin(Posted 2005) [#1]
ScaleEntity seems to ignore the Y value setting. If you use a value like 'ScaleEntity ball, 2,3' it treats it like 'ScaleEntity ball, 2,2'. Run this code for an example:




Beaker(Posted 2005) [#2]
This probably doesnt't help you, but..
I think this is because ellipsoids were an afterthought designed to work in the special case of character/object colliding with environment *mesh* only.

See this works:



jfk EO-11110(Posted 2005) [#3]
It's rather the 2nd parameter of EntityRadius that causes the problem, than ScaleEntity.

As mentioned in the "Collisions sample code" report.