Texture Buffers
Archives Forums/Blitz3D Bug Reports/Texture Buffers
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Not sure whether this is my graphics card, Windows 8, DIrectX11's poor interpretation of 9.0c and earlier or something else... Maybe I'm just missing something incredibly obvious! However, the following will always fail with "Buffer does not exist" error when trying to access it with SetBuffer Graphics3D 1024,768,32,0 Test=CreateTexture(128,128,50) n=TextureBuffer(Test) SetBuffer n It seems that n is NOT popualted, so TextureBuffer is returning 0 |
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I assume it's because there is no color map. It works with flags set to 51. |
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Wow, thanks Floyd! I never even considered looking at the flags, I only noticed this happening because I was trying to run an old forest demo thing by jfk & Beaker which definitely used to work. Presumably something has changed along the way, but fortunately, I can't think of any scenario where I'd need a texture without colour flags set! --- Confirmed, all working perfectly when flag 1 is set. Thanks :) |